Some design projects are doomed to failure before they even begin. No, I am not talking about really stupid ideas. I'm referring to when you skip the oft ignored but essential starting point for every creative project: acceptance.
I have to assume I am not the only one tired of seeing iOS7 articles dominating my feeds, but I think it is important to talk about what we can learn about the art and science of interaction design from iOS7 and the reactions of designers and non-designers (muggles?) to it.Read More
Is trying to become both a developer and a designer an attempt to become a mythical, impossible creature?Read More
Creation is a deeply personal process. The work you put out into the world represents you, and so creation is the act making yourself vulnerable. It means exposing yourself to the opinions of others. That is why I fear the blank page.Read More
One of the most important things you need to do as a designer is read about your craft. Reading improves your design vocabulary, and that shapes the way you deal with design problems.Read More
Design is temporal. A great design lives at a certain moment in time and is evaluated against the backdrop of culture. As culture continuously evolves, so does the best solution to any single design problem. Perfection is contextual: The best creative solution to a problem is only ever the best one at that time and place.Read More
After a summer at Google, I came away with 7 valuable lessons I'll remember forever.Read More